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Rendezvous with Rama [eng]

31. 7. 2010

RENDEZVOUS WITH RAMA
Telarium
Walk Through by Dorothy Millard (PC Version)
 
 
Scenario
Rendezvous with Rama is a four-sided, high-resolution science fiction game 
based on the Arthur C. Clarke novel.  You land on a huge artificial 
satellite which you must explore and where you hope to find fuel for your 
spaceship.  You leave your ship and enter Rama accompanied by an intelligent 
chimp from your crew.
 
Notes 

 

  • In this walk through the autopilot is used to land the ship. If you  wish, however, instead of letting Will land the ship on autopilot you can do it yourself by way of an arcade game.
  • 2. When speaking to Goldie you must say, for example GOLDIE, COME or GOLDIE, PUSH BLUE BUTTON - with the comma and on the one line.
  • 3. Triangular door colours:  i)   Black changes (white, blue, green)    ii)  White changes (black, blue, green)   iii) Blue changes (black, white, green)  iv)  Green changes (black, white, blue)
  • 4. The coloured sidewalks go to  i)   Red goes back to flower door. ii)  Grey goes to London. iii) Maroon goes to New York. iv)  Black goes to Paris. v)   White goes to Moscow

 
Walk Through
(Start in your bunk in the crew area, E, N, N (bridge), EXAMINE VIEWPORT 
(Will asks if he should use autopilot), YES (you land on Rama), S, W 
(utility room), TAKE ALL (spacesuit, case, pellet, net, knife, laser and 
line), EXAMINE SPACESUIT, WEAR SPACESUIT, EXAMINE CASE, READ NOTE (the case 
contains the Dragonfly), EXAMINE PELLET, READ LABEL (emergency shock 
airbag), EXAMINE NET (a small hammock), EXAMINE LASER (used for close work), 
E, E (monkey house), EXAMINE MACHINE, PLUG CABLE THREE INTO PANEL, GOLDIE, 
COME, W, S, S (airlock), OPEN INNER DOOR, ENTER AIRLOCK, CLOSE INNER DOOR, 
OPEN OUTER DOOR, EXIT AIRLOCK (you are now on Rama).
 
EXAMINE STRUCTURES (there's a device much like an old ship's
navigational 
wheel), TURN WHEEL, RIGHT (it opens), ENTER CHAMBER (you are before a 
triangular door), EXAMINE DOOR, GOLDIE, PUSH BLUE BUTTON, PUSH RED BUTTON 
(door opens), S (spherical room), PUSH WHITE DISK, PUSH BLUE DISK (the 
sphere rotates aligning with a passageway leading to a long corridor), S, S 
(Rama's northern hub), OPEN CASE (the Dragonfly emerges), GET ON
DRAGONFLY, 
FLY (you now enter an arcade game, but whether you win or not you finish up 
in the same place. you are on a featureless blue square), E, E (empty area), 
S (red band), S (copper band), S (edge of southern hemisphere).
 
E, E, E, E (until you are where there are some bars set into the slope), 
CLIMB UP (small recessed room - ignore the grate), W (interior of 
hemisphere), GET ROMCART2, EXAMINE ROMCART2, EXAMINE DOME (it glows), PUSH 
DOME (it slides across the floor revealing an open brightly lit shaftway), 
CLIMB DOWN, TAKE GLOBE (you need to turn the light off first), EXAMINE 
PANEL, PUSH DISK (the light panel blinks out), GET GLOBE (this is the fuel 
you need for your ship), CLIMB UP, E, CLIMB DOWN (edge of southern 
hemisphere), N, N (red band), N, N, N, W, W, W, W, W (seven hexagon tiles), 
STEP ON CENTRE TILE, TURN WHEEL RIGHT (the central tile rises), HOLD 
HANDRAIL, EXAMINE PLATFORM (before you is a miniature replica of Rama), TURN 
LEFT WHEEL (you descend), N (ploughed field), USE LASER (the tip slices 
through the furrow and a piece breaks free), GET PIECE, EXAMINE PIECE.
 
S, S, GET CRYSTAL, E, E, N, N, N, N (trellis), CUT TRELLIS WITH PIECE, ENTER 
OPENING, GET FLOWER (blue), EXAMINE FLOWER, EXIT, W, S, S, W, W (to where 
the fence is), CLIMB FENCE, CLIMB INNER FENCE (you are standing at the edge 
of the crater), EXAMINE CRATER (you see three exits at the bottom), CLIMB 
INNER FENCE, CLIMB OUTER FENCE, S (to like a huge tapestry), CUT TAPESTRY 
WITH KNIFE, GET WIRE, S (forest of metal columns), EXAMINE COLUMNS (there 
are five coloured columns), PRESS RED COLUMN (it lights up as you hit it), 
PRESS ORANGE COLUMN, PRESS YELLOW COLUMN, PRESS GREEN COLUMN, PRESS BLUE 
COLUMN (you hear some music), E, E (bird cage), EXAMINE DOOR (it won't
swing 
in or out), PULL DOOR DOWN, ENTER (inside cage), EXAMINE PODIUM (on top is a 
panel containing a single button), PUSH BUTTON (you hear music and are 
treated to a light show), PULL DOOR DOWN, EXIT.
 
S (half kilometre wide crater), U (edge of crater), S (ramp), D (round open 
doorway), GIVE CRYSTAL TO PHANTOM (it stands aside), ENTER (to triangular 
room), EXAMINE LIGHT, EXIT, U, W, D (narrow platform with triangular door), 
EXAMINE TRIANGLES (raised slightly and coloured - you must press the 
triangles, eg. PRESS BLUE TRIANGLE, until they are all "ON" - see
note 3 
above. when all the triangles are on the door will slide open), ENTER 
(pyramid room), GET ROMCART1, EXAMINE ROMCART1, EXIT, D (dark green pool 
where a metallic sphere floats out of reach), PLUG WIRE INTO BATTERY (of 
spacesuit - the sphere is drawn to your electro-magnet and is within your 
grasp), TAKE BALL (note the word "sphere" doesn't work), E
(narrow platform 
with a square door), EXAMINE INDENTATION (there's a recessed box), GET
ROD, 
PUT FLOWER IN DOOR (the object is scanned and the door slides open - you are 
in a cavernous room with five different coloured moving sidewalks - see note 
4 above).
 
MOSCOW
STEP ON WHITE SIDEWALK (you are in a cylindrical tunnel), S (open courtyard 
in Moscow), W (kiosk), EXAMINE KIOSK (next to the door are three bars), 
EXAMINE BARS, PRESS THREE BARS (the door opens revealing a compartment), GET 
ROMCART3, E, E (intersection), APPROACH RECTANGULAR BUILDING (a post rises 
from the roof), GIVE LINE TO GOLDIE, GOLDIE, CLIMB BUILDING, GOLDIE, TIE 
LINE TO POST, CLIMB LINE, EXAMINE ROOF (semi-transparent), LOOK THROUGH 
ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE, CLIMB DOWN, W (back to 
courtyard), EXAMINE KNOB (there's three small holes in it's top
surface), 
PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET 
ROD, ENTER TUNNEL (back to the cavernous room).
 
LONDON
STEP ON GREY SIDEWALK (you are in a cylindrical tunnel), E (centre of an 
open square in London), E, APPROACH RECTANGULAR BUILDING, GIVE LINE TO 
GOLDIE, GOLDIE, CLIMB BUILDING, GOLDIE, TIE LINE TO POST, CLIMB LINE, LOOK 
THROUGH ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE, CLIMB DOWN, W (back to 
square), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is 
clear), GET ROD, ENTER TUNNEL (back to the cavernous room).
 
PARIS
STEP ON BLACK SIDEWALK (you are in a cylindrical tunnel), N (centre of an 
open plaza in Paris), E, APPROACH RECTANGULAR BUILDING, GIVE LINE TO GOLDIE, 
GOLDIE, CLIMB BUILDING, GOLDIE, TIE LINE TO POST, CLIMB LINE, LOOK THROUGH 
ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE CLIMB DOWN, W (back to plaza), 
PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET 
ROD, ENTER TUNNEL (back to the cavernous room).
 
NEW YORK
STEP ON MAROON SIDEWALK (you are in a cylindrical tunnel), W (centre of a 
clearing near the shore of New York Island), S (great hall - in the centre 
is a circular shaft of electric blue light), EXAMINE LIGHT (more like a 
solid mass), ENTER SHAFT (you step through the shimmering light to a large 
circular room), EXAMINE PLATFORM (set into it is an oval depression), PUT 
ROMCARTS ON PLATFORM (the platform recedes into the floor and a three 
dimensional form takes shape as information is read from the romcarts), N 
(clearing), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is 
clear), GET ROD, ENTER TUNNEL (back to the cavernous room).
 
SPONGE ROOM
STEP ON RED SIDEWALK (back to the flower door), U, N (edge of crater), D, N, 
N, N (soft sponge - a platform is floating in the air), GIVE BALL TO GOLDIE, 
GOLDIE, GO TO PLATFORM, GOLDIE, PUT BALL ON PLATFORM (as Goldie places the 
ball on the platform you sense a bone-chilling silence descending upon 
Rama), S, S, S, U (edge of cater), E, D (narrow platform), ENTER (doorway to 
cavernous room).
 
LEAVING RAMA
STEP ON BLACK SIDEWALK, N (Paris - continue north until you reach the base 
of stairway alpha), N, N (northern hub), D (half kilometre long corridor), N 
(spherical room), PUSH WHITE DISK, PUSH RED DISK (the sphere rotates), N 
(triangular door), N (north face), U (by airlock), OPEN OUTER DOOR, ENTER, 
CLOSE OUTER DOOR, OPEN INNER DOOR, EXIT (aft corridor), E (engine room), 
EXAMINE HATCHWAYS, GIVE GLOBE TO GOLDIE, GOLDIE, ENTER BLUE HATCHWAY, PUSH 
BUTTON (Goldie inserts the globe and mass levels are rising), W, N, N 
(bridge).
 
CONGRATULATIONS
You execute manoeuvres to leave Rama.
Skipper, "You've done a great job!"
Rama uses the sun's gravity to slingshot itself out of our solar system.